2 entries for June, 2008

I love CodeIgniter!

A brief introduction to the wonderful PHP CodeIgniter framework

Monday, June 30th, 2008

I don't normally write a post unless I'm specifically publishing code, but I wanted to write a brief post about Code Igniter as it's the best damn thing I've discovered since jQuery!

Overview

If you haven't heard of it already, CodeIgniter is a rapid application-development framework for PHP that uses the Model-View-Controller pattern to separate the presentation, logic and data from each other whilst building your web application.

What this means in practice is that instead of building one large linear PHP file that...

  1. Contains swathes of PHP in the head to filter user input (logic), then
  2. Gets results from a database (data) and does something meaningful with them, then finally
  3. Outputs the HTML (presentation) and continues to escape in and out of PHP during the process

...you end up working on many different smaller files that do one task only, with which the framework pieces together for you to deliver finished web pages.

However, before I delve into MVC, I want to touch upon CodeIgniters excellent class library.

A excellent and fully-integrated set of Library classes

The primary reason I started using CodeIgniter in the first place, is that it provides an incredibly robust and integrated set of classes to handle everything web-app related, from database classes, to session classes, to file uploading and email.

Had it not been for the fact that you have to use them within the overall CodeIgniter structure, I may well have gone off and carried on the way I was going, with logic at the top of my pages, and presentation at the bottom.

However, in order to actually use them, you have to accept you'll start coding within the CodeIgniter framework, and things will never be the same again...

An intelligent and modular approach to building web applications

The vast majority of what you do within CodeIgniter will be written within class files, that will fall under one of the three MVC areas:

  1. Controllers - classes responsible for making overall decisions, such as deciding what task is being undertaken in response to user-input, as well as loading supporting classes and logic to get the job done. Controllers are the first step in processing a task, and outputting a web page.

    It helps to think of controllers and their methods as the "folder" and "page" structure of a site. For example a "Home Controller" might have an "index" function would handle loading the home page, whilst a "Messaging Controller" and might have a "List" and "Compose" methods would handle listing messages, composing new messages, etc.

    Both these methods would take high-level decisions about the task in hand, offloading the drudgery of the tasks to other elements, such as...

  2. Models - classes responsible for everything "data" related, such as read and writing from databases, storing representations of said data, configuration, etc.

    In practice, what this means is that a Controller would never read or write data directly, it would hand all responsibility for that to a Model, and would just make calls such as "get the last 10 unread messages". The model would do the grunt-work, leaving the Controller to get on with more important things.

  3. Views - static or dynamic files that are read by CodeIgniter, populated with data, and are output to the user. Views are analogous with the final page output you'd see in procedural PHP programming.

    A view file need not be an entire web page, it could just be a segment, such as a sidebar, a form, a graph, a header, or a footer. By combining views, you have a lot of power with regards to the output of the final page, as well as a really flexible way to store individual representations of data.

    For example, depending on user input, you could load either a Table View or a Graph View that would be populated by the Model data. Inside the view you'd have written code that would receive Model data and would know what to do with it.

The benefit of this approach is that it's much easier and quicker to build and maintain your site, as everything's modular, and can be loaded and swapped out according to the task at hand (and no more huge sprawling pages).

There aren't really that many downsides to this approach, but it can be a little tricky sometimes, as due to the way CodeIgniter works behind teh scenes, you don't work with a traditional one-to-one file / page structure, but once you're used to it, you'll never want to go back.

“List” struct

Easily create associative array-like structures in 3dsmax

Friday, June 6th, 2008

As 3dsmax doesn't allow for either associative arrays or dynamically-set object properties, it can be difficult to store unstructured, arbitrary variables.

Sometimes you just want to store lists of name/value pairs, to keep track of a few settings throughout your script, without relying on a host of variables, resorting to .ini files, or custom attributes.

Therefore, I set about writing a basic Dictionary, or List struct, similar to VB and other languages.

Example code

Here's a really basic example of storing 5 named variables within a List:

names = #("five", "four", "three", "two", "one")
values = #(5,4,3,2,1)
lst = List()

for i = 1 to 5 do lst.addItem names[i] values[i]

So let's get some data back out:

lst.getValue "two"
-- 2

lst.getIndex "two"
-- 4

lst.getValues()
-- #(5, 4, 3, 2, 1)

Or print the whole lot:

lst.print() -- unsorted

five:	5
four:	4
three:	3
two:	2
one:	1

How about some sorting:

lst.sort() -- by name, alphabetically

five:	5
four:	4
one:	1
three:	3
two:	2

lst.sort field:#value -- by value

one:	1
two:	2
three:	3
four:	4
five:	5

As you can see, it's pretty straightforward stuff!

Properties and Methods

Properties

  • <array> items <name> <value> - the key/value pairs.
    • Names can be a #name, "string", or even an index
    • Values can be any MaxWrapper value (i.e. anything)

Setters

  • <ListItem> addItem <name> <value> - adds an item to the List, and if it already exists
  • <ListItem> setItem <name> <value> - synonym for the above

Getters

  • <value> getValue <name> - returns the value of the named item
  • <index> getIndex <name> - returns the index of the named item
  • <name> getName <value> - returns the name of the first item that matches the supplied value
  • <ListItem> getItem <name> - returns the List item corresponding to the supplied name (typically, you wouldn't use this, as you know the name component already, it's just included for completeness)
  • <array> getItems() - returns all items as an array of ListItem structs
  • <array> getNames() - returns all names as an array
  • <array> getValues() - returns all values as an array

Clear or delete

  • <array> clear() - clears the lit of all items, and returns the empty ListItems array
  • <boolean> deleteItem <name> - deletes the named item from the list, and returns it
  • <boolean> deleteIndex <index> - deletes the item at the index, and returns it

Utilities

  • <array> sort field:<name> order:<name> func:<function> - sorts the list in a variety of ways, even supply a comparison function (see the max help on qsort)
  • <string> print() - prints the List items to the Listener

Next version

Possible improvements in the next version might be:

  • .ini file integration, with save() and load() methods
  • Support for hierarchical Lists, perhaps getValue #(#parent, #child, #grandchild, ...)

Download

Download List.struct.ms here.